Game Parts, Prototypes, Print & Play Games

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Print & Play Games
About Us

Meet The Team

(From left to right: Jeremy, Matt, Mike, Ezra, Andrew, Eli, Jess, Jonah, Chase)

Andrew Tullsen: Manager

Andrew runs the shop. Nothing happens in the office without Andrew knowing. Everything from the smallest order of a few game bits to the thousand dollar plus rush order, Andrew has his eye on it. He works hard to insure that every customer is highly satisfied with the product they receive. His long hours, personal contact with customers, and years of experience, make this company what it is.

Chase Van Epps: Assistant Manager

Chase is Andrew’s right hand man, and runs the office when Andrew is off at conventions. He mainly works with custom orders and print and play games. He loves working closely with customers to ensure our product fits their needs precisely.  Chase is also responsible for creating and modifying templates, as well as many of the formatting instructions posted on our site. He enjoys meeting with customers and even makes deliveries for those in the Portland area.

Jeremy Leigh: Processing Manager

Despite having a young one at home, Jeremy still manages to start work at 7am sharp each day. Jeremy oversees the beginning stages of every order. He makes sure files are double checked, customers are emailed with any concerns, and sees to the printing of artwork. Jeremy keeps his eye on every order until it is shipped. He makes sure we keep our 48hour turn around time, as well as the promise of fast and quality work to our customers.

Jess Barker: Shipping Manager & Customer Support

Jess is core to the shipping team, customer service team, works as needed in the shop making boxes and more. Jess also creates and maintains parts of our web store. She took all the great pics of the game components on our new website! At the end of the day, Jess is the one who makes sure your questions are answered, and your order arrives to you safely and on time.

Eli Sausville: Construction Manager

Eli spends his days in the construction room. He is the hand behind our handmade products. His skilled work is what our customers appreciate about our products. He’s also been working on play-testing the final iteration of Flick Wars. Eli enjoys hitting the rock wall on his days off, and board gaming all night long.

Mike Vander Veen: Community Builder, Media Mole, Warehouse Wyvern

Mike is on social media and works gaming events growing awareness of how Print & Play can support the board game community. He also tracks stock in the parts room, workshop, and warehouse – keeping the shop and shipping flush with supplies and materials needed to complete your orders. Mike works for our sister company, Breaking Games, as well, managing BGG for them. 

Part-Time/On-Call Staff

(From left to right: Bethany, Alyssa, Caleb, Moses, Danis, James, Elin, Levi)

The true “secret sauce” of our ability to get your game from digital files in your computer to a quality physical game on your table is our amazing part-time and on-call staff. So much of all the cutting, taping, sorting, stacking, wrapping, sticking, cranking, organizing, counting, weighing, filling, bagging, and more gets done well by these wonderful people.

Full of youth and vigor our whole team has the energy to pick up the pace and meet your deadline. We enjoy a variety of employee perks including a giant game library and fun play space. We take turns crankin’ tunes in the shop. And, you know that candy we drop in each filled order? Maybe not all that candy gets shipped out to customers like you, just maybe…

But, how did all this game making and candy consumption get started? The founder of Print & Play Games has the basics of the story for you here on the Company History page. Or, go to the Testimonial page to find out what Jamey Stegmaier and other customers are saying about our work.